#pragma once

#include "actorbase.h"
#include "vrdatacore_global.h"

namespace VrDataCore
{
	class VRDATACORE_EXPORT NoTransformActor:public CoreBase::ActorBase
	{
	public:
		NoTransformActor();
		virtual void onMapLoadBegin(CoreBase::Map*){}
		virtual void onMapLoadEnd(CoreBase::Map*){}
		virtual void buildPropertyMap();
		virtual CoreBase::ActorFactory* getActorFactory();
	protected:
		virtual ~NoTransformActor();
	};
}